Project Type | Educational Project | ||
Tech | nVidia CUDA, C++, OpenGL, nVidia Cg, SOIL | ||
Date | Winter 2012 | ||
Link |
This project simulates particle systems dynamically on the GPU by using nVidia's CUDA platform. The particle systems have a number of dynamic parameters which can change at runtime to affect the simulation. These parameters include particle size, color, spawn radius, spawn rate, velocity, etc.