|Role||Game Tech Programmer|
|Tech||C++, In-house game engine|
|Date||February 2014 - December 2017|
After completing an internship and subsequent graduation research project at Guerrilla Games I joined the team as a regular Game Tech programmer on Guerrilla's critically acclaimed Horizon Zero Dawn.
As a Game Tech programmer my responsibilities include working on gameplay-related engine subsystems to implement new features and improve upon existing ones for Guerrilla's in-house PlayStation 4 "Decima" game engine. Most of my work is related to Guerrilla's powerful proprietary visual scripting system and has included the complete redesign and implementation of this architecture.