Role | Game Tech Programmer | ||
Tech | C++, In-house "Decima" game engine | ||
Date | 2014 - 2017 | ||
Link |
After completing an internship and subsequent graduation research project at Guerrilla Games I joined the team as a regular Game Tech programmer on Guerrilla's critically acclaimed Horizon Zero Dawn.
As a Game Tech programmer my responsibilities included working on gameplay-related engine subsystems to implement new features and improve upon existing ones for Guerrilla's in-house PlayStation 4 "Decima" game engine. Most of my work is related to Guerrilla's powerful proprietary visual scripting system and has included the complete redesign and implementation of this architecture.