Portfolio

Horizon Zero Dawn

  • D.I.C.E. Award 2018: Outstanding Technical Achievement

After completing an internship and subsequent graduation research project at Guerrilla I joined the team as a regular Game Tech programmer on Guerrilla's critically acclaimed Horizon Zero Dawn.

As a Game Tech programmer my responsibilities included working on gameplay-related engine subsystems to implement new features and improve upon existing ones for Guerrilla's in-house DECIMA game engine. Most of my work is related to DECIMA's powerful visual scripting system and has included the complete redesign and implementation of this architecture.

The game won the D.I.C.E. Award for Outstanding Technical Achievement in 2018.

Studio
Guerrilla
Role
Game Tech Programmer
Platforms
  • PlayStation 4
  • PC
Date
2014 - 2017
Tech